The summer breaks are over, but worry not! The Jelly Wars Developer Blog is back in business! This time we’ll talk a bit about Synchronous Crossplatform Gaming, which has been a big deal in Asia for a longer while now, but for some reason hasn’t landed in the West fully yet – not before now.
I say boom boom boom, now let me hear you say wayoh! If you got excited about the “Big Booms and the Story Behind Them”, you’re going to love our post this time – it’s time to gear up for the arena with the best bombs available, and the Bomb Factory is your tool for that! Like most of things in-game, we have gone great lengths from original Jelly Wars, and in bomb-crafting (and of course bombing itself) the new title really steps up the game.
Oh boy, you guys and gals are in for a treat this time – we reveal new gameplay aspects, brand new (and longer) video trailer, and more! The main focus will be on the gameplay aspects, as we like to introduce you to a completely new part of the game which we haven’t shared before: The Island. In the new Jelly Wars 2.0 we have broadened the focus from mere head-on battles to ongoing activities that allow you to construct and develop better war gear to increase your odds on the battlefield. Want to know how it works exactly? Keep on reading and you’ll find out!
As promised, this time we’ll write about this fabulous fella over here. See him? That’s our master of decoration, the “Pimp My Jelly” Jelly. We talked a bit about how customizing your own jelly has gained more important role in Jelly Wars 2, and also how much those personalization options have evolved in the game. So how does this blue-haired gentlejelly fit in exactly? Keep on reading and you’ll find out.
A great game is the combined result of many elements that work seamlessly together – the story, the music and of course – the characters. After the first Jelly Wars, the simple, little bouncy warriors needed an upgrade to match the gorgeous new Jelly Wars 2.0. Jaakko Mehtälä was the man with the mission to do so: “I’ve now been working here for a year, and the first thing they gave me when I got here was this paper with two simple prints – the red and blue Jellys. Star Arcade gave me completely free hands to play with the characters, and that’s exactly what I did”. The picture above is the earliest sketch Jaakko did at Star Arcade, of which the one in the low middle is the closest to what the characters look like today. Well we are certainly glad that Jellys don’t have those wiggly legs, but what’s new, you say? Continue reading and see for yourself!
Last time we dove into the details of how music is made for Jelly Wars 2. This time we’ll continue with the audio world of Jelly Wars 2.0, as we hear how sound effects and such are made for the game. Our “sound guy” Torsti told us, that the making of the effects starts with the same process as any project in general – the requirements specification: “They had this really clear image of what they wanted and it helped me out a lot. The only thing is – when we had the first briefing about the project, they (Jelly Wars developer group) came in with this paper document they had tried to write on the sounds they wanted – oh man you should’ve seen it, it was so hilarious.” Continue reading
As promised, this week we will tell you about the work that’s involved in getting the music and sounds to Jelly Wars 2. We grabbed our gear and headed to “Studio Audio”, the mixing studio where the magic happens, to interview our sound guy and grab a few photos of how game music is made.